L’editoriale è molto poco preciso, vediamo di capire cosa gli HT hanno in mente..
segue l’editoriale completo
e le risposte di HT-Tjecken nel 3d in global 13809378.1
- Nuova Interfaccia formazione!
- Il gioco non sara piu basato sul 4-4-2.
- Non esistono piu giocatori riposizionati (quelli gialli, non quelli con ordini individuali), vengono assegnati invece dei bonus-malus su TUTTE LE SKILL a seconda del numero di giocatori schierati nel reparto.
Rendimento rispetto ad oggi (nota : attualmente non si sanno le percentuali, è molto discussa la validita di spostare il 3° CC come ala TM, a seconda dell’entità del malus dei 3 CC questo potrebbe essere necessario o meno)
Numero di Uno solo Due Tre Attaccanti > == < Centrocampisti == < << Difensori
> == < tnx GM-King-Mento
- Come conseguenza dell’2° punto, è possibile riposizionare 3 giocatori nello stesso reparto (ad esempio 3 cc offensivi o 3 dc offensivi o 3 trequartisti) ovviamente essendo 3 renderanno un pelo meno rispetto ad ora, ma renderanno sempre di piu che solamente 2.
- Non sarà più possibile schierare più di 3 giocatori centrali per reparto, attenzione non è che porta alla perdita di allenamento, non si potra proprio fare, attenzione quindi nelle nazionali!
- Il 4° punto implica che non si potrà piu perdere allenamento per errori di formazione! (si continuera a perdere invece in caso di WO)
- Il 4-4-2 non è piu rutinato eccellente, ma è come gli altri moduli
- Le routine cresceranno più velocemente
- Ci sono nuovi moduli rutinabili : 2-5-3, 5-2-3 e 5-5-0
- Cambieranno alcuni contributi dei giocatori!!!
- Trequartisti : passaggi influenzera di piu le fasce e meno il centro (non si parla di cross), probabile che anche il contributo in regia cali.
- Ali, attaccanti e terzini useranno piu cross
- Anche altri contributi cambieranno ma meno che quelli sopra elencati.
- Nessun cambio su come funziona l’allenamento
- Possibili contro-mosse (parere personale, potrebbero essere caxxate)
- Alzare la primaria di 2 registi nel caso il malus fosse davvero pesante
- Usare se possibile 2 terzini, e dotarli entrambi di cross
- Usare se possibile 1 o 2 ali con cross, il loro contributo aumentera.
- Non se ne parla nell’editoriale ma è sempre buona cosa dotarsi di un portiere molto forte
ecco l’editoriale :
Prossima stagione: migliore bilanciamento delle formazioni
Vogliamo informarti che abbiamo in serbo un grande aggiornamento al motore di gioco per la prossima stagione, proprio come abbiamo fatto nella scorsa. L’ultimo upgrade però non modificava di fatto la tua “vita” manageriale, mentre questo lo farà di sicuro.
Lo scopo di questo aggiornamento è quello di dare un miglior bilanciamento al motore di gioco tra le diverse formazioni, e le parti della squadra. Vogliamo anche rendere più facile e più diretto il tuo rapporto con il motore di gioco, in particolare per quanto riguarda gli ordini della partita.
In pratica questa modifica renderà possibile l’utilizzo di un numero maggiore di formazioni rispetto a prima, e ridurrà anche il potere dei centrocampisti centrali. Sono inoltre previste modifiche all’esperienza nella tattica (routine), e alla confusione, così come aggiustamenti ai contributi dei giocatori.
Per le persone non esperte, le tattiche calcistiche sulla lavagna potranno sembrare un esercizio tedioso. Per me (e per molti di voi immagino) c’è della magia tra quei numeri a tre cifre. Dicono come la squadra svilupperà il proprio gioco, quali intenzioni ha e anche quali misure ha intrapreso per bloccare la forza della squadra avversaria.
La bellezza è anche il fatto che non ci deve essere una formazione in grado di battere tutte le altre. Una tattica può essere la ricetta perfetta contro alcuni avversari, ma una pessima idea contro altri. Quello che importa veramente è cosa fai con questi numeri, cosa c’è dietro ad essi. Questo è quello che vogliamo farti vivere quando giochi ad Hattrick.
Realizzare la nostra visione di Hattrick
Come abbiamo già detto nell’editoriale sulla nostra idea di Hattrick, la scorsa estate, vogliamo bilanciare e semplificare il motore di gioco. Oltre ad aggiungere quanto sopra esposto, questa modifica metterà più in primo piano la tua squadra, aggiungerà competizione, aprirà nuove strade verso il successo e renderà le scelte più facili da capire ed eseguire (e alla fin fine questi sono anche i nostri princìpi).
Pertanto la prossima stagione avrai esattamente questo; un motore di gioco più bilanciato e allo stesso tempo più facile. Tutti i dettagli su questa modifica saranno spiegati alla fine dell’editoriale, ma ci sono alcune cose che vogliamo dirti prima di quello:
Riguardo i contributi
Oggi il 3-5-2 è la formazione dominante, principalmente perchè puoi massimizzare le valutazioni del tuo centrocampo, ottenere un buon attacco ed una difesa decente allo stesso tempo. Ma anche se scegli un’altra formazione, giocare con 3 centrocampisti centrali è spesso una buona idea se vuoi essere competitivo.
Noi invece vogliamo diversificare maggiormente l’uso delle formazioni. Creare spazio per una maggiore diversità incrementerà le opzioni tattiche e strategiche, che a loro volta aggiungeranno molto al gioco. Per ottenere ciò e per motivare i manager ad usare altre formazioni, abbiamo bisogno di diminuire la forza dei centrocampisti centrali, specialmente quando se ne schierano tre. E questo è quanto accadrà con questa modifica.
Di fatto, dopo questa modifica, schierare un solo centrocampista centrale non comporterà differenze rispetto a prima. Schierarne due farà perdere un po’ del valore, e schierarne tre comporterà una perdita ancora maggiore. Questo principio è valido anche per gli altri giocatori in posizioni centrali (difensori e attaccanti), ma essi avranno più beneficio rispetto a prima se schierati da soli, e lo stesso beneficio se schierati in coppia. Schierarne tre invece farà perdere un po’ del beneficio rispetto ad oggi, ma comunque in modo minore rispetto a tre centrocampisti centrali.
Sono incluse anche alcune modifiche sul puro contributo del giocatore. Tra queste sono degne di nota le seguenti:
– Ali, terzini e attaccanti useranno maggiormente la loro abilità in cross
– Gli attaccanti difensivi tecnici faranno meno uso della loro skill passaggi al centro, ma un po’ di più sui lati.
Riguardo le formazioni
Sono incluse in questo aggiornamento modifiche all’esperienza nelle tattiche e alla confusione. In pratica sarà più facile guadagnare e mantenere l’esperienza in una tattica, ed essa avrà un ruolo maggiore in relazione alla confusione in campo. Inoltre:
– Puoi ottenere routine per tutte le possibili formazioni (saranno aggiunte: 2-5-3, 5-2-3 e 5-5-0)
– Formazioni estreme (più di 3 difensori/centrocampisti/attaccanti centrali, come nel 7-3-0 o 4-6-0) non potranno essere usate
– Il 4-4-2 sarà trattato come qualsiasi altra formazione
Prima i ragazzi
Questa modifica sarà inizialmente sperimentata nelle squadre giovanili più avanti in questa stagione. Questo ci permetterà di avere qualche settimana di prova per essere sicuri che il motore funzioni come dovrebbe, e allo stesso tempo un po’ di tempo anche te per provare il nuovo sistema.
Per le squadre maggiori speriamo di poter partire con l’ultima amichevole di questa stagione (un test più lungo per le prime squadre è impossibile: non possiamo usare il vecchio e il nuovo motore contemporaneamente). In tal caso, significherà che dovremo riorganizzare le semifinali e la finale della Coppa del Mondo.
Questo è tutto per ora. Maggiori informazioni vi verranno fornite in prossimità del rilascio per le squadre giovanili.
10 – I guess this won’t be possible after the changes, neither – maybe the HTs can confirm/deny this too here?
As it will be impossible to use more than 3 inners (mentioned in the editorial), it will of course not be possible to use 4.
20 – Will repositioning get dumped out of this game?
Yes, the repositioning evil will cease to be.
24 – That means no more training loss because of formation?
33- Forwards will make more use out of their wing skill. Even if they’ll play in ‘normal’ position?
Some player contribution changes are included in this upgrade, the important ones are included in this heads-up. In other words, there will be more player contribution changes – but relatively small ones. You will get all the details at the time of the release.
42 – What will happened with the formation experience of 4-4-2 after the change?
Not entirely decided yet, but as it’s impossible for teams regularly playing 4-4-2 to build a “real” formation experience up (as it’s fixed to excellent) I predict it will set to excellent (or at least a high level) at the time of the release.
46 – Is this valid for substitutions, too? I cannot bring a 4th IM in minute 5?
It will be impossible to use more than 3 central players. Impossible. No exceptions.
92 – Serious question: Were will be, any other change except from formation unlocking, denial of 4th reposition and percentages tweaking?.
Actually I think this is the most major update we’ve done for many years (from a user perspective). Last season was also a major change, but not intended to affect you that much. It’s definitely more into this upgrade than what you wrote down, but everything hasn’t changed naturally. The basic attack vs defense formula or the midfield contribution formula will not change now, but some stuff affecting these formulas will.
102 – I still don’t get it… today playing with 1 IM is foolish, now you’re actually saying it won’t be any better in the new engine?
Looking at only the midfield rating playing with one sole inner will not get any better, and I honestly don’t think it will be much more used either even though it may benefit other ratings. For other central positions (fw/def) it will however be better than in the past to play with one sole player in the central position.
106 – Is it possible, for example, to train not only the strikers in scoring that a Scoringtrainer can play a 442 and he select the trainees manual?
There are no changes in how training works.
109 – why hope? and why is longer test time not possible? You could start adding to YA as you say, then Senior friendlies and finally Hit the Lights.
The introduction to senior teams is depending on how the youth tryouts works, hence hope. But we’re working according to that plan.
Longer test is not possible because we simply can’t run the upgraded engine and the old engine at the same time. They’re too different in that respect.
114 – What I am trying to say is, that as a playmaking trainer, I am stuck with the 3-5-2 until I switch training (no matter how poor my 3rd inner turns out to be). Until now, I felt that my training was a method of trying to catch up with the older, wealthier clubs at my level.
Training efficiently will always be a good method to catch up, but I get what you mean. Still I think you’re overreacting a bit, in essence this change is aimed to balance different formations in a better way which will inrease the tactical abilities. In many ways 3-5-2 together with playmaking training has been king in the past, but that also means most other formations/training types have been less beneficial. It’s been quite hard to stay competive while training defenders for example. With this change we want to motivate users to use more formations. An effect of that is that you actually could be more competitive when using some training types, but that also means the old “king” is not king anymore (but the king isn’t dead either).
I don’t think this change makes any diffrence for the effectiveness of hoarding/trading. Doesn’t mean there will never be measures to balance them better on the other hand. 🙂
171 – so it will be possible to set individual orders for 3 IMs for example?
This will open up for more use of individual orders, yes.
195 – FW Toward Wing are considered as central or not?
Forwards are always considered being central players.
209 – Yes. Now we’ll see 3-4-3 with 3xTDF as the most successful option, to replace 3-5-2 with 2xTDF 🙂
I just love your positive spirit! 😉
243 – But you are aware of the fact that legalizing 5-5-0 and 2-5-3 increases training efficiency for some training types?
Yes, we’re aware of that.
284 – Do you mean by this that the penalty for having two inners will also affect to the secondary skills?
It affects their whole contribution.
312 – About disadvantages of 2-5-3 and 5-5-0 :
Promotion of extreme tactics, both for winning matches (today’s 4-5-1 turtling with SE/SP optimization is replaced with 5-5-0 as they anyway had no forwards) and for training (2-5-3 will be the sole formation used for passing training in friendlies, especially if it will be easier to keep formation experience up and hence friendlies are not so necessary for that).
Especially the extreme defense+midfield tactic is today one of the central issues in terms of match strategy, primarily based on uninteresting or even faulty implementation for both SP and SE, which makes enabling 5-5-0 a weird decision. I’d be happy to see 5-5-0 if you first fixed SE and SP.
You might have had a reason for adding 5-5-0, but it would be nice to hear it. What are the advantages of making it possible, besides some symmetry things? It’s not that critical to know what the drawbacks might be if you have no advantages, since just adding stuff for the sake of it is not going to make the game better.
I know you’re no fan of any ultradefensive tactics today, but we see no reason to limit 5-5-0 out. Fielding a very strong defensive line-up should also be available tool in your tactical arsenal, just as fielding a very strong offense should be. I doubt however that any of them will be that successful, but may at times be a valid pick. But in a way one can also argue if 5-5-0 will be that much better than 5-4-1 considering the loss for 3 central players (on defense and midfied).
That said, I also think that in combination with SEs they get an edge which I don’t think they should’ve. SEs are however also on the agenda (as you know from reading this forum), and we don’t think it make any sense to exclude 5-5-0 as a lineup in this change (as they’re all about formations). Keeping things simple – to easily understand what you can do and what you can’t do – is still very important. In this case I think it’s more important than the eventual downside of turtling.
As for passing training it does make it somewhat better, but passing training is still only used by 5% of the Hattrick users. On the other hand, those teams will also get a contribution hit on passing when using 3 fws and 3 inners.
327 – As I understand, these changes will hurt not only 3-5-2, but also all formations with 3 forwards, bacause all they are considered central, and 5 defenders, because there is possible to place only 2 wb. So, the best formation will be 4-4-2 with two wingers? Am I right?
We aim for a kingdom without kings. No formation will be allowed to be too dominant, it should really be about what you put in to them and naturally also depending on your opponent.
332 – In your opinion, will the TDF be more or less important after the changes?
337 – If IMs are weakened, then what about the IMTW which you only improved a short while ago? Will he count as a 3rd IM when alongside two normal IMs?
Yes, he’s still considered being central in that sense.
359 – By nerfin’ IMs they make TDFs PM contribution even more crucial in order to be competitive. The reduction in the TDFs central attack contribution will likely be small and they are increasing their contrubtion to the side attacks even though a TDFs contribution to the side attack is already bigger than a normal forwards.
As many of you seem very concerned about this:
Player contribution changes is included in this upgrade, as mentioned in the editorial. The listed ones are the most prominent ones (pretty large effect), but as I hope you can understand these are not the only ones. I see you raise concerns about playmaking skill getting more important for non-inners (in particular the TDF), but rest assurred some of these other contribution changes are just about that. Looking back, we should probably have written them down too, to avoid some of your concerns about this.
378 – I guess it makes sense to announce things in two steps. A very heavy editorial with lots of details is anyway tedious to read and would require an intuitive summary, so they can just as well publish the intuitive summary as the first warning and even collect some feedback while doing it.
There is another important reason for it too: It’s so much easier to publish all the details etc (what you can and can’t do) when you also get to see many the changes for yourself. As I think most of you have figured out there will be a new cool shiny match order page interface for example, and just seeing that one will answer many question itself (and avoid misunderstandings/concerns etc).
The drawback from doing things in two steps is that some fears/concerns will be raised even though there in most cases aren’t real ground for it (but I can definitely understand why it happens).
386 – You haven’t reduced the effectiveness of training but you have seriously reduced the ability to remain competitive while optimally training which means it will be more difficult to compete with the traders!
Surely you can see this?
That might be true for playmaking trainers, but probably not for any other training type (they’re in fact better off now).
As for traders we’ve taken pretty much measures against that in the past. Not saying it’s the last, but still.
392 – Will the html interface for matchs orders disappear ?
A completely new shiny interface will be released.
425 – Just to make sure: Not so shiny that it couldn’t be used with all of the mobile browsers? Being able to set up the lineup is perhaps the most critical thing we need to be able to do while on the move.
Mobile ability has not been forgotten about.
572 – As a Defense or PM trainer you can train 10 players, but as a scoring trainer you can only train 6! So scoring trainers will have two players a week that train but hurt their ratings.
Defense trainers will be hurt in the same way as scoring trainers in that sense. I don’t think scoring training and competiveness has been made worse, actually the other way around. You’ve got another formation to use as someone mentioned (allthough it may not be the best choice for you), but as all formations will better balanced (and as we said we aim for a kingdom without a king) it also means you could be more competive using 3-4-3 than in the past.
618 – Well… Correct me if I’m wrong, but for me it looks like they need to be explained that midfield plays an important role (it still will right?) which determines possession, but then they will need to learn that some important parts of it (still not sure what it is because your editorial is very general) are downloaded into defense and forward. I tried to explain it as plain as possible.
Not really sure what you’re after really. But generally speaking, midfield will not cease to be important. Wether you do get a basic attack (or not) is still up to the midfield, and wether you score is determined by attack vs defense. Those basic things will not change. They will just as easy to explain as it used to. Just because some power are shifted from the middle to the wings (that much you can tell from reading this editorial) does not exactly put new users in a tough position.New users will not need to be explained what a repositioned player is though. Frankly, that term is far from logical and not that easy to grip (“eer, you’re saying he’s an inner but in reality a left back?”). After this update it will be perfectly clear where a player is playing. We don’t need to teach them that they might lose training if they overcrowd (“eeerr, say what?”) a particular part of their team.For us oldies repositioning and overcrowding are simple facts, for new users they’re not.
620 – Will it be possible to play multiple central players towards the same wing? (e.g. 2 IMTWs on the left side, 3 FTWs on the right side, etc)
When the upgrade is released (together with the new order interface) it will be perfectly clear what you can or can’t do. I think it’s better to wait with such details until you can see them with your own eyes, even though I know it’s a bit boring answer.
623 – Why do you do so much changes? And why so often? I lose desire to continue playing…
Hattrick is continually developed, and a result changes will happen. I guess some would like a higher speed in regard to game development, and some prefer a lower speed. We try to cruise in the middle in a way; we want to gradually improve the game at a good speed still promoting a long term dedication from our players (meaning without changing the game totally over night).
630 – Any idea already when the editorial with the contribution changes will be launched?
I actually think you can get a decent idea of when from the editorial. We want to get a few weeks of testing in the youth teams, and as mentioned hopefully also a week for seniors. I think you can do the maths from there to get a decent clue about when the detaisl will be launched.
639 – Everything the editorial me can tell is, that there are upcoming changes – nothing more
I beg to differ (naturally, as I wrote the darn thing ;)). There are lots of things you can’t tell from this editorial, but you do know how things will affect game play in the big picture and what our intentions are (plus of course that there is a change coming up): More formations open for use and more balance between different formations (which practically means that more formations are “open” for (competitive) use). You can also tell that some power are being shifted from the middle to the sides.That said, I agree that the information is not enough to know how it will affect your plans (and if you should take any measures, or which if so). On the other hand, it’s not really intended to go that far either. It’s aimed for the big picture.
666 – Why changing the contributions?
Simply changing the current contribution formula and make it less dependent on possession will on the other hand also increase variance*. I’m not saying that’s bad per se, but you have to pay attention to it.
Doing what we do now we rather try to motivate users to make other choices then going all in the middle. Simply make the trade-off better, you may gain more on other ratings than what you lose in midfield. At the same time we shouldn’t kill ‘the old truth’ completely, I mean 3-5-2 for example should also be a viable formation. In the end we’re confident this will have a noticable effect on the midfield importance.
*There are naturally ways to keep the current variance by using a different contribution formula/approach, but I don’t think they’re that appealing as there are greater downsides with them imho. Other measures with elements already in the game (SEs for example) are more tempting if you want to make midfield even less important.
675 – Are you saying that, after first changing my team after the last changes (3 months ago), it will be possible in the near future that have to change my team again?
I would say that none of our changes every has made such an impact that a proper long term plan has been wasted after a change. You may have to tweak your plan after a change naturally, but not more than that.
685 – Since there is very little time left to react on the announced changes – how bad is it going to be for TDFs?
I guess it’s depending on how you see things actually. In Catalyst’s world I guess everything but a total nerf would be too little, and others may problably want to hang us for making them useless. 🙂
We see no need to completely ruin a certain player type over night. They will not be equally good, but still a valid choice. That’s the best answer I can give you right now.
Hattrick is a soccer simulation. The formations that are allowed by now are 5-4-1, 5-3-2, 4-5-1, 4-4-2, 4-3-3, 3-5-2, 3-4-3. All these formations are among those tactical formations that can be found in present day professional RL soccer teams (if I can trust e.g. wikipedia).
691 – The formation 5-2-3 is non-existent in RL soccer. Same can be said of 2-5-3. There were classical formations with 2 defenders (the famous scottish ‘pyramid’, a 2-3-5), but only until about the 1940s. The formation 5-5-0 may probably be used sometimes close the end of a match, but as far as I know, no RL soccer team starts in this formation.
5-2-3 is as you say pretty non-existent in real life, I agree. I would however say that both 2-5-3 and 5-5-0 are used, in particular close to the end of a game. But one can also say that 2-5-3 is used as a starting formation in way, as a team playing with very offensive wingbacks in a 4-3-3 formation can be interpreted as 2-5-3. Wether Barcelona plays 4-3-3 or 2-5-3 can be argued in a way. Still that said, RL similarities are important. But in a game there are also other important factors. In this particular case in this particular game, keeping it simple is one really important factor.
693 – I repeat a question that was made before, but received no answer.Will it still be possible to play asymmetrically? If repositionings were removed from the current lineup system, it would become impossible to have asymmetrical modules (e.g. you would not be able to remove a wing and add an extra IM). However, since you announced a new lineup interface, I wonder if this tactical option will be preserved or removed.
Boring answer I know, but this is also something which is better to take when you can see the new interface with your own eyes.
699 – TDF will be a must to boost midfield…as they will contribute more than the 3rd midfielder.
I don’t know how you come to that conclusion, but the above is not true.
703 – Some player contribution changes are included in this upgrade, the important ones are included in this heads-up. In other words, there will be more player contribution changes – but relatively small ones. You will get all the details at the time of the release.Will the player contribution changes be reflected in their stars?So a forward who plays on his own in a league game will get more stars than when he played 442 in a friendly, reflecting his greater contribution to match ratings?
We have no plans to change how the star rating works. So pure player contribution changes will naturally be reflected, but the contribution loss when using 3 central players (for example) will not be reflected in the stars, just as today’s contribution loss due to repositioning isn’t reflected in the stars.The latter is however naturally reflected in the team ratings.
712 – the worst part of the present engine, and also the one which limits the effectiveness of tactics, is not player contribution (I mean, you can always adjust for that by buying or building different players). It is, and you’ve read it 576344 times already, the random element
I think the amount of variance in the game is at a pretty good level actually, so I don’t agree with you. There will naturally be games where you’re unlucky (or lucky), but as I’ve said some 576343 (hehe) times: the best team in a series will in the very most cases also win it.
712 – Also, with a 14 game schedule, I think random should weigh less than in real life football
I’m quite confident that’s already the case actually, and it’s also been proven (as far as one can prove something like this) in a research made by LA-AmonRaZZ. It’s on the forum somewhere… 🙂
722 – My question is simple. What about us , people who play hattrick as a simple game, without going into technical terms, doing matematics about the ratings , etc , etc, ….because we are a big portion of hattrick users.Are we “protected” ? Can we still play without spending more than 20 minutes a week?Because if the game turns to be more complicated and more demanding to understand it, simple users will quit sooner or later. I hope you understand where i come from…and i hope it makes sense my thought. Thank You 🙂
You will absolutely still be able to play without spending more time than what you currently do even after this change. One intention with this change is also to make things easier for you, placing your match orders for example.
739 – Why are you still answering questions? 😉 I mean, you’re here from morning up to now. We get annoyed by your efforts to help us understand the ‘new’ changes. This is so no-HT behaviour… ;D
How odd that it may seen, everyone doesn’t go up from bed etc according to HT-time and they may also enjoy being answered on. 😉 But I’m also very interested to hear what you have to say, it’s very hard to just close the computer down on a day like this. I mean, this game is a large part of my life and just because I could leave at 17.00 doesn’t make my personal interest any smaller.
747 – BTW, no comment on the viability differences of changes between series levels?
Not right now at least. My head is just incapable in dealing with such thinking (and then phrasing something about it) at the moment. Rough night (as I’m a daddy for a 1,5 year old nowadays), early morning, a non-pleasant cold and a loooong day in front of the computer isn’t the best of combinations. 🙂
748 – Is keeping it simple a important factor? Well I am not sure. Perhaps for new players. But finder out and strange things has always been a attraction for me.
Keeping it simple is an important design principle for us, absolutely. And I think it’s perfectly possible to combine that with depth, to keep the attraction.
883 – TDF in HT is ment to trequartista or number 10 or second striker, is that right? If so then by definition this player gives great passes to scorers but don’t score much by himself. He makes situations.
Yes, when the TDF was created we had the trequartista in mind. But I don’t agree that such players don’t score much. Totti is perhaps the most prominent example of the trequartista (at least back in the days), and he scores in general even more often than every second match.But I understand what you’re after, even though passing works the same way as winger in that sense. It’s a simplification of things, which I think works pretty well even though I can agree on there being a small logical gap.
892 – On the agenda will the SE be less or more important (they will be more likely to occur or less) ?
In a way this is a perception issue. But when it comes to SEs the biggest problem is that it’s really hard to understand how they work, even for the most hardcore users. Our aim is rather to make them easier to understand than to make them more or less important. But one result of making them easier to understand may very well be that SEs are percieved to be more important.
897 – The ‘Defensive’ CD is an integral part of the RL game. Any thoughts of introducing it into HT?
Nothing we have discussed or given any thought. They’re not that common as they were in the 70s. The defensive inner mid would in that case be a more delicate choice if we want to create a new type of player (as the TDF) in my opinion, but it’s not on the map right now at least.
930 – Have you considered introducing new specialties?
Considered, yes – for a few years. During the years it hasn’t exactly had top priority though. 🙂
930 – Have you considered making some specialties work for more positions
And yes, this has also been up for consideration. And if I would rank these two ideas I would give this a higher prio.